![ac3d texturing ac3d texturing](http://www.inivis.com/ac3d8_files/image001.jpg)
obj exporter which is (arguably) substandard. I've developed a pretty good workflow for moving between DAZ (Studio and Carrara, I use both) which is mostly working with the limitations of the AC3D. Whereas AC3D I find very intuitive, and as I use it more, the more useful I find it.
![ac3d texturing ac3d texturing](https://architosh.com/wp-content/uploads/2014/10/ac3d73.jpg)
Maybe I'm dumb, dumb, dumb but I never even got to first base. Over the course of about 8 years I've tried to get into Blender maybe 10 times when something was not working elsewhere. It was never expensive and it has got reasonably schmick with time (although it still has some hairs). The following file types are supported for import into Augment3d.For years I've used Inivis AC3D. The AC3D file format is ascii text and is very simple to parse.ĭWG files may not include material data.The unofficial guide to the complete Inivis AC3D fileformat specification (This document last updated 13th March 2017).SKP imports from SketchUp will include colors and models only, and exclude materials.Types with an asterisk (*) have additional notes below. It's also very easy to generate AC3D files from your own data. This document describes the structure of AC3D files. Some simple examples are included at the end. (HEADER) (Materials - the palette) (objects)Īn AC3D file always starts with a header line e.g.: AC3D filenames usually have a '.ac' suffix. The first four characters are always 'AC3D' the next hex number following immediately defines the internal version of the file (0xb = 11). If the version is later than the program knows about then it may refuse to load it.
Ac3d texturing code#
Read the header (AC3Dx) while not end of file To parse an AC3D file you need something like this: #AC3D FILE CODE#Īs new versions of the AC3D file format evolve, this number is used to make the loading code backwards compatible. %f indicates a floating point value, %d an integer and %s a string (must be surrounded by quotes " if it contains spaces). Lines beginning with a '*' indicate an optional section. MATERIAL %s rgb %f %f %f amb %f %f %f emis %f %f %f spec %f %f %f shi %d trans %f (used in AC3Db) MAT %s (this block used in AC3Dc) rgb %f %f %f amb %f %f %f emis %f %f %f spec %f %f %f shi %d trans %f data %d lines of data ENDMAT OBJECT %s *name %s *data %d *data lines of %s *texture %s *texrep %f %f *texoff %f %f *subdiv %d *crease %f *rot %f %f %f %f %f %f %f %f %f *loc %f %f %f *url %s *hidden *locked *folded *numvert %d numvert lines of %f %f %f *numsurf %d *SURF %d *mat %d refs %d refs lines of %d %f %f kids %d The indentation is used to show the structure of the file - a real AC3D file has no indentation. MATERIAL (name) rgb %f %f %f amb %f %f %f emis %f %f %f spec %f %f %f shi %d trans %f Rgb - diffuse color amb - ambient color emis - emissive color spec - specular spot color shi - specular spot size (higher number means smaller spot) trans - transparency Materials are defined differently in AC3Db and AC3Dc. MAT (name) rgb %f %f %f amb %f %f %f emis %f %f %f spec %f %f %f shi %d trans %f data %d lines of data ENDMAT The first "MATERIAL" in the file will be indexed as zero. These are referenced by the "mat" token of a surface. The first "MAT" in the file will be indexed as zero. The materials are usually all specified at the start of the file, immediately after the header. Usually contains an description or notes about a material.
![ac3d texturing ac3d texturing](http://www.theeastfamily.net/tutorials/osxversion.jpg)
![ac3d texturing ac3d texturing](http://www.inivis.com/ac3d64_files/image002.jpg)
The parameter is an integer which specifies the number of characters (starting on the next line) to be read, newlines can be used also. The end of the object section must be a 'kids' line which indicates how many children objects (may be zero) follow. The parameter is the object type - one of: world, poly, group and light. Notice that the light object is a pointlight with no possibility to change any of its lightning parameters.